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Jules Dourlens

libGDX

Draw an image on your actor’s Box2D body with libGDX
27 Nov 2015

Draw an image on your actor’s Box2D body with libGDX

by jdourlens | posted in: Android, Java, libGDX | 0

In this short tutorial, we will see how to correctly draw a textured image attached to a Box2D body with libGDX. First on our Stage, we have added our Actor. This Actor called in the example “Tile” will contain a box2D.Body … Continued

Draw a repeating pattern in libGDX
26 Nov 2015

Draw a repeating pattern in libGDX

by jdourlens | posted in: Android, libGDX | 0

Here is a little snippet, as I was wondering how to repeat a texture as it acts like a pattern with libGDX. As a background of a game I wanted to draw a pattern that will be full-screen. Using a … Continued

Configuring libGDX project for desktop and Android
21 Nov 2015

Configuring libGDX project for desktop and Android

by jdourlens | posted in: Android, Guides, Java, libGDX | 0

After you downloaded and generated your libGDX project for android. It’s really handy to be able to test your mobile game on desktop while building it. Here are the steps needed in Android Studio to configure your project to easily … Continued

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